


I'd like to see a linear/perceptual toggle button added, the Hex values to match HSV/RGB, and for the brightness slider to behave correspondingly. My 2c is that Blender's color picker leaves a lot to be desired, as while the HSV/RGB values are linear, the brightness slider is not, and neither are the Hex values.

The question of if it should be linear or not is a much larger question and is very closely tied to PBR and professional color workflows.
Add color blender how to#
This was apparently broken at the point in the 2.8x series when this course was recorded, and later fixed again (still in 2.8x). During this beginner tutorial, you will learn how to add color to your 3D models in Blender 3.0+. You can add 2, 3, or more different colors to create your desired mix, simulating a real-world. When you click on a color, 1 unit of virtual paint will be added to the canvas. This will open the mixer, where you'll find an empty canvas and a set of starting colors below it. The issue is that the HSV/RGB values shown in Blender's color picker are in linear (non-gamma corrected) space. Start by clicking the 'show mixer' button at the bottom of the screen. Launch Pad Yellow H 0.083 S 0.822 V 0.701įor comparison, here are the values that were used in the video (Blender 2.8.0 beta, as I recall): Rocket Fuselage H 0.000 S 0.000 V 0.850 Here are the HSV values I found that match the ones in the video for Blender 3.0.0: Rocket Fuselage H 0.000 S 0.000 V 0.730 mesh data Transfer Watch on Maurizio Memoli shares a Blender Add-On that can transfer mesh data like Mayas Transfer Attributes. To add onto what spikeyxxx has noted (great analysis, by the way!), I took some screen captures during the video so I could directly sample those colors and translate them to matching HSV values in the current version of Blender (3.0.0 as of Dec 2021).
